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The Vampire
Intermediate · Aggressive / Lifesteal Content Update #3 (2026-01-26)
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Unlock
Shop purchase (star shop)
Lore
An ancient creature who heard that the Lost Sun was hidden deep below. For a vampire, possessing the sun itself would be the ultimate power.
Stats
- Strength: 2
- Magic: 2
- HP: 3
Sun Power: Blood Surge
For 1 turn, boost both Strength and Magic stats by 1 each. Additionally, steal 1 HP from the next monster you encounter.
Cooldown: 3 turns.
Talent: Bat Swarm
Each time you kill a monster, there is a chance to summon a bat. The bat independently seeks out and eliminates a random monster on the grid, stealing 1 HP for you.
Strengths
- Self-sustaining HP through lifesteal — can outlast long runs
- Bat Swarm creates passive board control without consuming items
- Blood Surge temporarily overcomes both physical and magical threats
Weaknesses
- Relies on engaging monsters — passive/avoidance builds underperform
- Average base stats with no outstanding defensive capability
- Bat Swarm is probabilistic — cannot be relied upon in critical moments
Tips
- Lean into monster-heavy Teeth builds — more monsters means more lifesteal and more bats
- Use Blood Surge before entering rows with both physical and magical threats
- Pair with the Devil room trades for maximum risk/reward synergy
Unique ending in v1.0: Yes
❓ The Vampire FAQ
Is this character good for beginners? ▾
Intermediate — Aggressive / Lifesteal. See strengths/weaknesses above.
Where can I read more about items and Teeth? ▾
Visit the Items guide and Teeth system pages from the top navigation.