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The Vampire

Intermediate · Aggressive / Lifesteal Content Update #3 (2026-01-26)
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Lore

An ancient creature who heard that the Lost Sun was hidden deep below. For a vampire, possessing the sun itself would be the ultimate power.

Stats

  • Strength: 2
  • Magic: 2
  • HP: 3

Sun Power: Blood Surge

For 1 turn, boost both Strength and Magic stats by 1 each. Additionally, steal 1 HP from the next monster you encounter.

Cooldown: 3 turns.

Talent: Bat Swarm

Each time you kill a monster, there is a chance to summon a bat. The bat independently seeks out and eliminates a random monster on the grid, stealing 1 HP for you.

Strengths

  • Self-sustaining HP through lifesteal — can outlast long runs
  • Bat Swarm creates passive board control without consuming items
  • Blood Surge temporarily overcomes both physical and magical threats

Weaknesses

  • Relies on engaging monsters — passive/avoidance builds underperform
  • Average base stats with no outstanding defensive capability
  • Bat Swarm is probabilistic — cannot be relied upon in critical moments

Tips

  • Lean into monster-heavy Teeth builds — more monsters means more lifesteal and more bats
  • Use Blood Surge before entering rows with both physical and magical threats
  • Pair with the Devil room trades for maximum risk/reward synergy

Unique ending in v1.0: Yes

❓ The Vampire FAQ

Is this character good for beginners?
Intermediate — Aggressive / Lifesteal. See strengths/weaknesses above.
Where can I read more about items and Teeth?
Visit the Items guide and Teeth system pages from the top navigation.